Dart PowerSNMP for .NET 4.9.0.1 » Developer.Team

Dart PowerSNMP for .NET 4.9.0.1

Dart PowerSNMP for .NET 4.9.0.1
Dart PowerSNMP for .NET 4.9.0.1 | 13 Mb


Simple Network Management Protocol (SNMP) components seamlessly integrate threaded communications, security, and encoding/decoding so you can quickly develop custom SNMP applications. This development tool requires fewer resources, provides more flexibility, and elicits code that is easy to re-use and maintain. See our Programming Primer for detailed instructions.

Why buy a component when Open Source C# libraries are just a click away (#SNMP and SNMP Sharp Net)?

Open Source documentation and sample projects are very limited, so SNMP novices need not apply
they are not organized as agent and manager classes, so you have to figure out how to put the pieces together
advanced features like MIB parsing and SNMPv3 engine caching are missing
why risk the success of your project on "free" software that's likely to cost you days of research, excessive code writing and unnecessary testing?

Manage network devices and remote information
Manager component receives and decodes Trap and Inform messages
Enhanced with .NET 4.5 asynchronous task support for requesting and retrieving management information from Agents
Superior scaling in high-throughput environments
Discover agents and query their information base (variables)
Get an entire table with a single method (supports sparse tables)
Communicate with agents in parallel (on multiple threads) or serially (on a single thread)
Send Inform messages to other managers


Respond to SNMP requests and send notifications
Agent component receives, decodes and responds to Get, GetBulk, Set requests
Create and send Trap and Inform messages
Create default responses from requests or build your own
Automatically updates agent variables and tables

Use standard and custom MIBs
Load and parse MIB files at design-time or run-time
MibNode definitions use OIDs to associate MIB file definitions with variable IIDs found in PDUs
Intrinsic support provided for standard SNMPv2 SMI MIBs
TreeView can be populated with parsed MIBs for easy viewing
more ...
Comprehensive Security
Security class provides seamless SNMPv3 integration
MD5, SHA authentication support
DES, Triple DES, AES128, AES192, AES256 encryption support

Interoperability
Compatible with CISCO, MG-Soft , NET-SNMP and other SNMP software
Compatible with FIPS 140-2 standards
Complies with SNMP RFCs for version 1 (1155, 1156, 1157, 1212, 1213, 1215, 2863, 3418), version 2 (1901, 1907, 1908, 3416, 3417), and version 3 (3410, 3411, 3412, 3413, 3414, 3415, 3416, 3417, 3418, 3584, 3826, 5343)

Designed for Modern Applications
PowerSNMP for .NET exposes a modern multi-threaded design with technical advantages over competing products.

Async Methods
The async methods (BeginXXX) seen in competing products reflect an antiquated single-threaded design model that denies the benefits of multi-threaded power. Please read on to see how PowerSNMP delivers multi-threaded power to your application without adding the complexity that is often associated with multi-threading techniques.

PowerSNMP for .NET uses 3 multi-threaded design techniques to provide an elegant and robust programming model:

Delegates are used for event-driven operations. Agents must respond to GetRequests and Managers must capture Traps/Informs. A simple Start(delegate) method specifies a delegate (callback method) where your code responds to received packets. No "housekeeping" code is necessary ... the request packet is already decoded and your code simply implements the desired action. Asynchronous I/O is used so thread usage is minimal.
Delegates are also used for client operations on a worker thread. Agents send Informs and Managers send GetRequests/Informs and receive the reply. Again, a simple Start(delegate) method is used to execute your delegate on a worker thread. Within that delegate your code sends requests and waits for replies. For enterprise applications you can spread your work over multiple threads by using Start(delegate) to execute multiple delegates in parallel.
As an alternative to the previous technique for sending and receiving messages, version 4.7 introduces the awaitable GetResponseTaskAsync() method. This task will execute asynchronously so no thread resource is required, making this a scalable technique. It is also awaitable, making it a useful tool for single-threaded applications with a UI.
This design eliminates the need for BeginXXX methods and EndXXX events. There is a clean interface with one method for each function and several advantages are immediately realized:

Efficiency. Methods are designed to efficiently block on socket receive operations (the thread sleeps until bytes are received). This results in the most robust and efficient design possible.

Reusable code. Your delegate(s) can be used in applications both with and without a UI. It is no longer necessary to use BeginFoo for Windows Forms applications, and (the blocking) Foo for services, web applications and console applications.

Lower life-cycle cost. Code is written sequentially because there is no UI message pump to consider. It is not necessary to write code for numerous event handlers. Your code is self-documenting, easier to debug and maintain, and has a lower life-cycle cost.

Easy-to-implement parallel operation. Worker threads are easily spawned, supporting intensively parallel operations. Alternatively, serial operation is easily implemented by using just one thread. Flexibility of design is key.

No more state machine. It is not necessary to track state in event handlers. Take the simple case where the following sequence takes place:

Receive data R1
Send data S1
Receive data R2
Send data S2
Using BeginXXX, an event is raised when data is received and a state machine is required (if R1 is received then send S1, else if R2 is received then send S2). Using a single worker thread, the operation is coded in simple, declarative steps (Receive R1, Send S1, Receive R2, Send S2).

No More Pseudo-Blocking
Competing products use "pseudo-blocking" to process UI events while the method blocks. Without pseudo-blocking overhead methods are faster and more efficient. Also, re-entrancy problems (caused when UI messages are processes while a communication method is in progress) are no longer possible.

Developing Applications Without a UI
Developing console applications, web applications, services and other applications without a UI is as easy as ever. Sequential code performs efficiently. If parallel operation is desired, Start(delegate) can be used to execute code in any delegate body in parallel.

Developing Applications With a UI
Developing Windows Forms applications is now just as easy as writing applications without a UI. One method (the delegate) can be used in both types of applications. The only difference is that a UI app uses Start(delegate) to spawn a worker thread upon which the method executes, and any data needed by the UI must be marshaled to the UI thread. To this end, PowerSNMP components include Start() and Marshal() convenience methods.

Typical Use
Below are two typical use examples.

In the first example, the developer wants to send a Get request and receive a response without interfering with the user-interface. A button, textbox and Manager component are added to the form. Pressing the button will send the request and wait for the response. When the response is received, the value of the requested variable is shown in the textbox. The performRequest function, which could be reused in a non-UI application, is passed to Start and executes on a worker thread (C# and VB code snippets follow).

private void button1_Click(object sender, EventArgs e)
{
    try
    {
        //Get agent's sysDescription value
        manager1.Start(performRequest, manager1.Mib.CreateVariable(NodeName.sysDescr));
    }
    catch (Exception ex)
    {
        //Problems creating the socket will be caught here
        MessageBox.Show(ex.Message);
    }
}

private void performRequest(ManagerSlave slave, object variable)
{
    GetMessage request = null;
    try
    {
        //Create Get request and get response
        request = new GetMessage();
        request.Version = SnmpVersion.One;
        request.Variables.Add((Variable)variable);
        ResponseMessage response = slave.GetResponse(request, myAgentAddress);

        //Marshal response to UI thread
        manager1.Marshal(new ResponseMessage[] { response }, null);
    }
    catch (Exception ex)
    {
        //Marshal exception to UI thread
        manager1.Marshal(ex);
    }
}

void manager1_Message(object sender, MessageEventArgs e)
{
    //Show value of first variable
    ResponseMessage response = e.Messages[0] as ResponseMessage;
    textBox1.Text = response.Variables[0].Value.ToString();
}

private void manager1_Error(object sender, ErrorEventArgs e)
{
    //Show exception
    MessageBox.Show(e.GetException().Message);
}


In the second example, the developer starts a thread for receiving request messages from SNMP managers. Similar code is used for the manager component to listen for trap, notification and inform messages.

private void button1_Click(object sender, EventArgs e)
{
    try
    {
        //Start a thread for receiving requests
        agent1.Start(requestReceived, null);
    }
    catch (Exception ex)
    {
        //Problems with the socket will be caught here
        MessageBox.Show(ex.Message);
    }
}

void requestReceived(Agent agent, RequestMessage request, object state)
{
    //Create and send a response for the request
    ResponseMessage response = agent1.CreateDefaultResponse(request);
    agent1.Send(response, request.Origin);

    //Also, log any set requests received
    if (request is SetMessage)
        agent1.Marshal(new ResponseMessage[] { response }, "", null);
}

void agent1_Message(object sender, MessageEventArgs e)
{
    //Log returned variables
    ResponseMessage response = e.Messages[0] as ResponseMessage;
    foreach (Variable v in response.Variables)
        logSetRequest(v.Id, v.Value); //function not included in example code
}


4.9.1.0
A minor compatibility change was made to allow messages that tag TimeTicks as Integer to be decoded.
Product fixes in this release:
Displayhint is now correctly inherited from base MIB node definitions. (939)
linkDown, linkUp, and egpNeighborLoss have been added to the default notification node list. (943)


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