BuyLibs ANN (Approximate Nearest Neighbors with bindings to Annoy for Delphi x64) v1.17.3.8

Download BuyLibs ANN (Approximate Nearest Neighbors with bindings to Annoy for Delphi x64) v1.17.3.8
Annoy (Approximate Nearest Neighbors Oh Yeah) is a C++ library with Python bindings to search for points in space that are close to a given query point. It also creates large read-only file-based data structures that are mmapped into memory so that many processes may share the same data.
There are some other libraries to do nearest neighbor search. Annoy is almost as fast as the fastest libraries, (see below), but there is actually another feature that really sets Annoy apart: it has the ability to use static files as indexes. In particular, this means you can share index across processes. Annoy also decouples creating indexes from loading them, so you can pass around indexes as files and map them into memory quickly. Another nice thing of Annoy is that it tries to minimize memory footprint so the indexes are quite small.
Why is this useful? If you want to find nearest neighbors and you have many CPU's, you only need to build the index once. You can also pass around and distribute static files to use in production environment, in Hadoop jobs, etc. Any process will be able to load (mmap) the index into memory and will be able to do lookups immediately.
We use it at Spotify for music recommendations. After running matrix factorization algorithms, every user/item can be represented as a vector in f-dimensional space. This library helps us search for similar users/items. We have many millions of tracks in a high-dimensional space, so memory usage is a prime concern.
- Euclidean distance, Manhattan distance, cosine distance, Hamming distance, or Dot (Inner) Product distance
- Cosine distance is equivalent to Euclidean distance of normalized vectors = sqrt(2-2*cos(u, v))
- Works better if you don't have too many dimensions (like <100) but seems to perform surprisingly well even up to 1,000 dimensions
- Small memory usage
- Lets you share memory between multiple processes
- Index creation is separate from lookup (in particular you can not add more items once the tree has been created)
- Native Python support, tested with 2.7, 3.6, and 3.7.
- Build index on disk to enable indexing big datasets that won't fit into memory (contributed by Rene Hollander)
from annoy import AnnoyIndex
import random
f = 40 # Length of item vector that will be indexed
t = AnnoyIndex(f, 'angular')
for i in range(1000):
v = [random.gauss(0, 1) for z in range(f)]
t.add_item(i, v)
t.build(10) # 10 trees
t.save('test.ann')
# ...
u = AnnoyIndex(f, 'angular')
u.load('test.ann') # super fast, will just mmap the file
print(u.get_nns_by_item(0, 1000)) # will find the 1000 nearest neighbors
Right now it only accepts integers as identifiers for items. Note that it will allocate memory for max(id)+1 items because it assumes your items are numbered 0 … n-1. If you need other id's, you will have to keep track of a map yourself.
AnnoyIndex(f, metric)returns a new index that's read-write and stores vector offdimensions. Metric can be"angular","euclidean","manhattan","hamming", or"dot".a.add_item(i, v)adds itemi(any nonnegative integer) with vectorv. Note that it will allocate memory formax(i)+1items.a.build(n_trees, n_jobs=-1)builds a forest ofn_treestrees. More trees gives higher precision when querying. After callingbuild, no more items can be added.n_jobsspecifies the number of threads used to build the trees.n_jobs=-1uses all available CPU cores.a.save(fn, prefault=False)saves the index to disk and loads it (see next function). After saving, no more items can be added.a.load(fn, prefault=False)loads (mmaps) an index from disk. If prefault is set to True, it will pre-read the entire file into memory (using mmap with MAP_POPULATE). Default is False.a.unload()unloads.a.get_nns_by_item(i, n, search_k=-1, include_distances=False)returns thenclosest items. During the query it will inspect up tosearch_knodes which defaults ton_trees * nif not provided.search_kgives you a run-time tradeoff between better accuracy and speed. If you setinclude_distancestoTrue, it will return a 2 element tuple with two lists in it: the second one containing all corresponding distances.a.get_nns_by_vector(v, n, search_k=-1, include_distances=False)same but query by vectorv.a.get_item_vector(i)returns the vector for itemithat was previously added.a.get_distance(i, j)returns the distance between itemsiandj. NOTE: this used to return the squared distance, but has been changed as of Aug 2016.a.get_n_items()returns the number of items in the index.a.get_n_trees()returns the number of trees in the index.a.on_disk_build(fn)prepares annoy to build the index in the specified file instead of RAM (execute before adding items, no need to save after build)a.set_seed(seed)will initialize the random number generator with the given seed. Only used for building up the tree, i. e. only necessary to pass this before adding the items. Will have no effect after calling a.build(n_trees) or a.load(fn).
Notes:
- There's no bounds checking performed on the values so be careful.
- Annoy uses Euclidean distance of normalized vectors for its angular distance, which for two vectors u,v is equal to
sqrt(2(1-cos(u,v)))
The C++ API is very similar: just #include "annoylib.h" to get access to it.
There are just two main parameters needed to tune Annoy: the number of trees n_trees and the number of nodes to inspect during searching search_k.
n_treesis provided during build time and affects the build time and the index size. A larger value will give more accurate results, but larger indexes.search_kis provided in runtime and affects the search performance. A larger value will give more accurate results, but will take longer time to return.
If search_k is not provided, it will default to n * n_trees where n is the number of approximate nearest neighbors. Otherwise, search_k and n_trees are roughly independent, i.e. the value of n_trees will not affect search time if search_k is held constant and vice versa. Basically it's recommended to set n_trees as large as possible given the amount of memory you can afford, and it's recommended to set search_k as large as possible given the time constraints you have for the queries.
You can also accept slower search times in favour of reduced loading times, memory usage, and disk IO. On supported platforms the index is prefaulted during load and save, causing the file to be pre-emptively read from disk into memory. If you set prefault to False, pages of the mmapped index are instead read from disk and cached in memory on-demand, as necessary for a search to complete. This can significantly increase early search times but may be better suited for systems with low memory compared to index size, when few queries are executed against a loaded index, and/or when large areas of the index are unlikely to be relevant to search queries.
This guide provides instructions on how to integrate and use our bindings to Annoy for object pascal. This includes the necessary files, licensing details, tests, examples, and dependencies.
var
t, u: TAnnIndexAngularSingle;
v: TAnnVectorSingle;
r: TAnnVectorInteger;
i, z: Integer;
const
f = 40; // Dimensionality of the vectors stored in the index
begin
t.Init(f); // Initialize Annoy index with vectors of dimension f
// Generate 1000 random vectors and add them to the index
for i := 0 to 999 do
begin
v.Init();
// Fill the vector with random values drawn from N(0,1)
for z := 0 to f - 1 do
v.PushBack(RandG(0, 1));
t.AddItem(i, v); // Add the vector with item id = i
end;
t.Build(10); // Build the Annoy index using 10 trees.
t.Save('test.ann'); // Persist the index to disk
// ------------------------------------------------------------------
// Load the index from disk into a new instance
// ------------------------------------------------------------------
u.Init(f); // Initialize another index object with the same dimensionality
// Load the index. Annoy uses memory-mapping so loading is very fast
// and does not require fully copying the data into RAM.
u.Load('test.ann');
r.Init(); // Prepare container for nearest neighbor results
// Query the index:
// Find the 1000 nearest neighbors to item with id = 0
u.GetNnsByItem(0, 1000, r);
// ------------------------------------------------------------------
// Print resulting neighbor item IDs
// ------------------------------------------------------------------
Write('[');
for i := 0 to r.Size - 1 do
begin
if i > 0 then
Write(', ');
Write(r[i]);
end;
Writeln(']');
end;