PureBasic v6.00 LTS (Windows/Linux/macOS/Raspberry Pi)
PureBasic v6.00 LTS (Windows/Linux/macOS/Raspberry Pi)
PureBasic is a native 32-bit and 64-bit programming language based on established BASIC rules. The key features of PureBasic are portability (Windows, Linux and OS X are currently supported), the production of very fast and highly optimized executables and, of course, the very simple BASIC syntax. PureBasic has been created for the beginner and expert alike. We have put a lot of effort into its realization to produce a fast, reliable system friendly language. The full documentation can be found here.
Despite its beginner-friendly syntax, the possibilities are endless with PureBasic's advanced features such as pointers, structures, procedures, dynamically linked lists and much more. Experienced coders will have no problem gaining access to any of the legal OS structures or API objects and PureBasic even allows inline assembly.
MODERN
State of the art built-in commandset to quickly build any application or game. IDE includes sophisticated debugger, profiler, form designer and lightning fast compilation.
EASY
Using PureBasic is no brainer: you install the program, run the IDE and start developing your application. Generates small executables similar to C/C++ programs without DLL dependencies.
PORTABLE
Available on Windows, Linux and OS X. The source code is compatiable across these platforms and the generated programs use native API to have maximum performance and integration.
FEATURES
Huge set of internal commands (1600+) to quickly and easily build applications or games
Windows (x86 - x64), Linux (x86 - x64) and OS X (x86 - x64) support
BASIC based keywords
Very fast compiler which creates highly optimized executables
No external DLLs, runtime interpreter or anything else required when creating executables
Procedure and structure support for advanced programming
Full unicode support
Built-in containers like array, list and map
Strong types, strong syntax to avoid programming mistakes
Namespace support for easy code reuse
Access to full OS API for advanced programmers
Easy but very fast 2D game support through dedicated libraries (DirectX, OpenGL)
Easy and high quality 3D support based on OGRE
Optimal use of the available hardware by using highly optimized (assembly) commands
Source code is portable between Windows, MacOS X and Linux
Dedicated editor and development environment
Powerful integrated debugger and profiler to easily trace and analyze code
PureBasic 6.00 LTS
- Added: Apple M1 support !
- Added: Raspberry support (32-bit and 64-bit) !
- Added: a new C backend compiler for all PureBasic versions
- Added: #PB_Compiler_Backend, #PB_Backend_C and #PB_Backend_Asm compiler constants
- Added: #PB_Compiler_64Bit and #PB_Compiler_32Bit compiler constants
- Added: #PB_Compiler_Optimizer which is set to #True if the optimizer is enabled
- Added: support for Windows 11, OS X 11 and 12 for OSVersion()
- Added: /OPTIMIZER, -z, --optimizer flag to the commandline, and a 'Use code optimizer' checkbox in IDE 'Compiler Options' to turn on C optimizations
- Added: auto DPI support for Menu and ToolBar library (Windows)
- Added: WebGadget() support for GTK3 on linux
- Added: CreateShader(), CreateShaderMaterial(), MaterialShaderAutoParameter(), MaterialShaderParameter(), MaterialShaderTexture()
- Added: optional parameter to MeshFace() to create a quad
- Added: optional force vector to WorldGravity()
- Added: optional position mode to ApplyEntityForce()
- Added: GetEntityMesh(), CreateCubicTexture(), CreateAnimatedMaterial()
- Added: new mode to CreateDataMesh(): #PB_Mesh_DiagonalShortestLength, #PB_Mesh_DiagonalClosestNormal, #PB_Mesh_DiagonalAlternate, #PB_Mesh_DiagonalRegular1, #PB_Mesh_DiagonalRegular2
- Added: new structures: Vector3, Vector4
- Added: predefined shaders: #PB_Material_ColorShader, #PB_Material_PerpixelShader, #PB_Material_BumpShader, #PB_Material_SkyShader, #PB_Material_WaterShader, #PB_Material_WaterShaderRTT, #PB_Material_OceanShader, #PB_Material_PointSpriteSphereShader
- Added: new modes for SetMaterialAttribute(): #PB_Material_PointSprite, #PB_Material_DepthBias
- Added: new optional 'Color' parameter to CreateMaterial()
- Added: new optional 'SpecularColor' parameter to MaterialShininess()
- Added: new optional 'v' and 'w' parameter to MeshVertexTextureCoordinate()
- Added: new optional 'Lod' parameter to CreateCamera()
- Added: new modes for AddMaterialLayer(): #PB_Material_ModulateX2, #PB_Material_ModulateX4, #PB_Material_AddSigned, #PB_Material_Substract, #PB_Material_BlendDiffuseAlpha, #PB_Material_BlendCurrentAlpha
- Added: New contextual constant display for AutoComplete in IDE (Fr34k)
- Added: 3 new triggers for custom tools in IDE: 'OpenFile - Non-PB binary file', 'OpenFile - Non-PB text file', 'OpenFile - with specific extension' (HeX0R101)
- Added: New 'Replace' shortcut (CTRL+H) which opens the find dialog with replace enabled in IDE (ChrisRfr)
- Updated: SetMaterialColor() can now use several colortypes at once using '|'
- Updated: fasm, polink, polib and porc to lastest versions (Windows)
- Updated: Movie library on OS X to support modern OS X version
- Updated: Mouse library on Windows to use RawInput instead of DirectX to support HighDPI mouse
- Updated: SQLite to 3.38.2
- Updated: zlib to 1.12.12
- Updated: libpq (PostgreSQL) to 14.2
- Changed: renamed structures PB_MeshFace -> MeshFace and PB_MeshVertex -> MeshVertex
- Changed: the name of the /EXE commandline flag to /OUTPUT to be more coherent (still work for backcompatibilty but not documented anymore)
- Changed: the short version of /CONSTANT from '-o' to '-co' as '-o' is now used for /OUTPUT
- Changed: the way the map elements are created when using passive syntax, to be more consistent
- Changed: the default subsystem for screen/sprite is now OpenGL on Windows for more consistency. DirectX9 is still available as a subsystem.
- Changed: enabled backface culling for sprite OpenGL subsystem to be faster and be in line with DirectX9/11
- Changed: InitNetwork() is no more needed to use network functions (deprecated)
- Removed: x86 version of PureBasic for OS X as it's no more supported since OS X Catalina (Minimum supported OS X is now 10.10 - released in 2014).
- Removed: the 'Help' library on Linux
- Removed: Nvidia CG support for OGRE as it's no more supported by Nvidia since a while
- Removed: ToolBarStandardButton() as it doesn't support high DPI
- Added: Apple M1 support !
- Added: Raspberry support (32-bit and 64-bit) !
- Added: a new C backend compiler for all PureBasic versions
- Added: #PB_Compiler_Backend, #PB_Backend_C and #PB_Backend_Asm compiler constants
- Added: #PB_Compiler_64Bit and #PB_Compiler_32Bit compiler constants
- Added: #PB_Compiler_Optimizer which is set to #True if the optimizer is enabled
- Added: support for Windows 11, OS X 11 and 12 for OSVersion()
- Added: /OPTIMIZER, -z, --optimizer flag to the commandline, and a 'Use code optimizer' checkbox in IDE 'Compiler Options' to turn on C optimizations
- Added: auto DPI support for Menu and ToolBar library (Windows)
- Added: WebGadget() support for GTK3 on linux
- Added: CreateShader(), CreateShaderMaterial(), MaterialShaderAutoParameter(), MaterialShaderParameter(), MaterialShaderTexture()
- Added: optional parameter to MeshFace() to create a quad
- Added: optional force vector to WorldGravity()
- Added: optional position mode to ApplyEntityForce()
- Added: GetEntityMesh(), CreateCubicTexture(), CreateAnimatedMaterial()
- Added: new mode to CreateDataMesh(): #PB_Mesh_DiagonalShortestLength, #PB_Mesh_DiagonalClosestNormal, #PB_Mesh_DiagonalAlternate, #PB_Mesh_DiagonalRegular1, #PB_Mesh_DiagonalRegular2
- Added: new structures: Vector3, Vector4
- Added: predefined shaders: #PB_Material_ColorShader, #PB_Material_PerpixelShader, #PB_Material_BumpShader, #PB_Material_SkyShader, #PB_Material_WaterShader, #PB_Material_WaterShaderRTT, #PB_Material_OceanShader, #PB_Material_PointSpriteSphereShader
- Added: new modes for SetMaterialAttribute(): #PB_Material_PointSprite, #PB_Material_DepthBias
- Added: new optional 'Color' parameter to CreateMaterial()
- Added: new optional 'SpecularColor' parameter to MaterialShininess()
- Added: new optional 'v' and 'w' parameter to MeshVertexTextureCoordinate()
- Added: new optional 'Lod' parameter to CreateCamera()
- Added: new modes for AddMaterialLayer(): #PB_Material_ModulateX2, #PB_Material_ModulateX4, #PB_Material_AddSigned, #PB_Material_Substract, #PB_Material_BlendDiffuseAlpha, #PB_Material_BlendCurrentAlpha
- Added: New contextual constant display for AutoComplete in IDE (Fr34k)
- Added: 3 new triggers for custom tools in IDE: 'OpenFile - Non-PB binary file', 'OpenFile - Non-PB text file', 'OpenFile - with specific extension' (HeX0R101)
- Added: New 'Replace' shortcut (CTRL+H) which opens the find dialog with replace enabled in IDE (ChrisRfr)
- Updated: SetMaterialColor() can now use several colortypes at once using '|'
- Updated: fasm, polink, polib and porc to lastest versions (Windows)
- Updated: Movie library on OS X to support modern OS X version
- Updated: Mouse library on Windows to use RawInput instead of DirectX to support HighDPI mouse
- Updated: SQLite to 3.38.2
- Updated: zlib to 1.12.12
- Updated: libpq (PostgreSQL) to 14.2
- Changed: renamed structures PB_MeshFace -> MeshFace and PB_MeshVertex -> MeshVertex
- Changed: the name of the /EXE commandline flag to /OUTPUT to be more coherent (still work for backcompatibilty but not documented anymore)
- Changed: the short version of /CONSTANT from '-o' to '-co' as '-o' is now used for /OUTPUT
- Changed: the way the map elements are created when using passive syntax, to be more consistent
- Changed: the default subsystem for screen/sprite is now OpenGL on Windows for more consistency. DirectX9 is still available as a subsystem.
- Changed: enabled backface culling for sprite OpenGL subsystem to be faster and be in line with DirectX9/11
- Changed: InitNetwork() is no more needed to use network functions (deprecated)
- Removed: x86 version of PureBasic for OS X as it's no more supported since OS X Catalina (Minimum supported OS X is now 10.10 - released in 2014).
- Removed: the 'Help' library on Linux
- Removed: Nvidia CG support for OGRE as it's no more supported by Nvidia since a while
- Removed: ToolBarStandardButton() as it doesn't support high DPI
Only for V.I.P
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