Wireless Communication Library Developer for .NET 6.0.0.67 » Developer.Team

Wireless Communication Library Developer for .NET 6.0.0.67

Wireless Communication Library Developer for .NET 6.0.0.67
Wireless Communication Library Developer for .NET 6.0.0.67 | 1 Mb


The Wireless Communication Library (WCL) is the complete solution for software developers who want to add support for Bluetooth, IrDA, WiFi, WiiMote, Kinect and Serial Ports communication into their applications. Wireless Communication Library SDK is not an end-user application but the powerful SDK for software developers. The WCL API includes a complete components set for using it with Borland Delphi, Borland Developer Studio, Borland CBuilder, Microsoft Visual Studio .NET, Microsoft Visual C++ and Microsoft Visual Basic 6. Wireless Communication Library is 100% compatable with Windows XP, Windows Vista, Windows 7 and Windows 8.

Wireless Communication Library includes full components and classes set that allows you to enumerate and to manage local Bluetooth radios, to Inquire remote Bluetooth enabled devices, to Discover its services, to Transfer files and lots of other things. The Library includes special designed powerfull components to rapid development of Bluetooth Proximity Marketing applications.

The SDK includes: Bluetooth .NET, Bluetooth C++, Bluetooth ActiveX and Bluetooth VCL Frameworks which allow to use the Library with any programming languages.


Supported Drivers

WCL supports most popular Bluetooth drivers such as:

BlueSoleil Bluetooth drivers
(version 1.6 and high)
Microsoft Bluetooth drivers
(Windows XP SP2 and high)
Toshiba Bluetooth drivers
(42001T and high)
WidComm Bluetooth drivers
(5.1.0.1100 and high)

Additional Features

Manage Local Bluetooth Radio Modules
Changing Local Bluetooth Radio Module Name
Enumerate Remote Bouetooth Enabled Devices
Enumerate Services on Remote Device
Client and Server Support
Automatical and Manual Pairing
Bluetooth 2.1 Simple Pairing in Automatic Mode
Bluetooth 2.1 Simple Pairing in Manual Mode
Bluetooth Proximity Ready
Any Custom RFCOMM Based Profiles
Wiimote support
Measuring RSSI value
BlueSoleil, Toshiba and WidComm drivers only

Supported Profiles

The Library supports the following Bluetooth profiles:

File Transfer Profile (OBEX FTP)
Provides the capability to browse, manipulate and transfer objects (files and folders) in an object store (file system) of another system.
Object Push Profile (OBEX OPP)
A basic profile for sending "objects" such as pictures, virtual business cards, or appointment details. It is called push because the transfers are always instigated by the sender (client), not the receiver (server).
Nokia Specified Services (Nokia OBEX FTP)
Nokia Symbian smartphones use its own Nokia soecific service for Bluetooth File Transfer Profile.
Serial Port Profile (SPP)
This profile is based on the ETSI TS 07.10 specification and uses the RFCOMM protocol. It emulates a serial cable to provide a simply implemented wireless replacement for existing RS-232 based serial communications applications, including familiar control signals. It provides the basis for DUN, FAX, HSP and AVRCP profiles.
Wireless Communication Library supports Virtual COM Ports creation for SPP and DUN profiles.
Phonebook Access Profile (PBAP)
Phone Book Access (PBA) or Phone Book Access Profile (PBAP) is a profile that allows exchange of Phone Book Objects between devices. It is likely to be used between a car kit and a mobile phone.
Hands Free Profile (HFP)
Only with BlueSoleil Bluetooth drivers.
AVRCP and A2DP Profiles
Only with BlueSoleil Bluetooth drivers.
Bluetooth 4 Low Energy GATT Profiles
Only with BlueSoleil Bluetooth drivers.
Other profiles
SDK provides possability to create and use any custom RFCOMM based profiles.

Wireless Communication Library SDK lets you add full Nintendo WiiMote support to applications and games, including support for the Wii Remote and all WiiMote extensions: the Nunchuk, Classic Controller, Balance Board, Motion Plus. Offering a direct Bluetooth connection to a Wii Remote controller, the library allows you to connect a device without the need to configure WiiMote and PC. When you want to connect a device, just let WCL discover and connect it. Also the Library supports WiiMote IR Sensor for developing white board applications and provides a classic HID device connection that requires the user to configure PC and Wiimote before use.
WiiMote

The Wii Remote, also called WiiMote, is the main controller for the Nintendo’s Wii console. Unique to this gadget is a motion-sensing technology that enables users to manipulate items on screen by motion of the hand and pointing which are tracked by accelerometer and optical sensor. The controller can also be attached to other devices, such as the Nunchuk, Wii Classic Controller, Wii Zapper, Wii Wheel and others. For developers, WiiMote support in applications offers new business opportunities by enabling you to deliver a more interactive experience and harness the power of motion-enabled computation in a way that you haven’t imagined before.

Modern technologies are changing our computational habits like never before. Take controllers for example. It used to be that people could interact with an application by pressing buttons on a keyboard, mouse, or gamepad. Nowadays we have a new exciting controller called Wii Remote that delivers a more engaging and realistic way for end users to control an application, or play a game. And it’s predicted that Wii gadgets will continue to be one of the hottest things in the nearest future. So, no wonder that more and more developers are getting interested in this wonderful technology and looking for a way to add WiiMote support to their applications.

Okay, what is so special about WiiMote? Well, listen up. The Wii Remote is an innovative controller for the Nintendo’s Wii console that communicates with it wirelessly via short-range Bluetooth radio. The specialty of this device is a motion-sensing technology that relies on accelerometer and optical sensor to recognize human gestures and pointing. The technology enables the user to interact with game characters, manipulate items on screen in a more “physical” way as if you were doing all these operations for real. For more experiences, the WiiMote can be used with extensions such as the Nunchak, Wii Classic Controller, Wii Zapper, Wii Wheel and others.

How To Add WiiMote Support to Applications?

Our Wireless Communication Library SDK makes it easy to add the WiiMote support to an application or game, including support for the WiiMote controller itself and all WiiMote extensions, such as the Nunchak, Classic Controller, and Balance Board. Connecting the Wii Remote to a computer is done via a Bluetooth connection, allowing users to connect the device without having to configure WiiMote and PC. Also our Library provides an “old” HID connection that requires the user to configure PC and WiiMote before use, plus support for WiiMote Infra Red (IR) Sensors, which can be used for developing white board applications.

Developers can create different applications with our SDK. For example, you can make a program that uses the Nintendo Wii Remote to create an inexpensive interactive white board system or tablet display. The application will use the Infra Red (IR) camera built into the tip of each Wii Remote to track the location of IR light pens. White board application can be a great help in classrooms, corporate board and training rooms. To see a sample of such an application and how it works, you can watch this video guide.

If you are looking for a library to add WiiMote support to your application or game with minimum integration efforts and for a lot less money than any other solution of this kind, Wireless Communication Library is a thing to try. Download Wireless Communication Library for a free trial and see the results you can get.

The WCL SDK can be used with different developer environments, such as Borland Delphi, Borland Developer Studio, Borland CBuilder, Microsoft Visual Studio .NET, Microsoft Visual C++ and Microsoft Visual Basic 6.

Wireless Communication Library provides easy in use methods to manage your WiFi networks and connections. It allows to create new WiFi networks as well as find and connect to existing networks.

The Library includes: WiFi .NET, WiFi C++, WiFi ActiveX and WiFi VCL Frameworks which allow to use the Library with any programming languages.
Supported Features

Wireless Communication Library allows your applications to:

Enumerate installed WiFi adapters
Discover available networks
Measure signal quality and RSSI level
Manage (enumerate, create, delete, modify) profiles
Connect to and disconnect from network

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