Digital Tutors Introduction to ZBrush 4R5
Introduction to ZBrush
English | Team: N/A | .flv | h264, 1280x720, 23.97 fps | aac, 44100 Hz, Stereo | 4,8 GB
Genre: eLearning
In this tutorial we’ll take an introductory look at ZBrush, a powerful sculpting, painting, and illustration application.
We’ll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas. Subdividing your mesh and beginning to use the sculpting brushes to add detail will be covered, as well as techniques for painting your models.
We'll also cover topics like masking, polygroups, and several innovative methods for building geometry including ZSpheres, DynaMesh and ShadowBox. We'll start with some simple geometry and then progress to more of a project-based approach as we explore sculpting, painting, using FiberMesh, lighting and rendering, and map creation.
Introduction to ZBrush content:
1. Introduction and project overview
2. Basics of the interface
3. Getting started in ZBRush
4. Understanding the 2.5D Canvas
5. Basics of creating geometry
6. Working with files
7. Setting display options
8. Setting up reference images
9. Transforming 3D objects
10. Subdividing geometry
11. Basic sculpting
12. Basic polypainting
13. Working with masks
14. Deforming geometry
15. Working with Polygroups
16. Adding materials
17. Using textures
18. Mesh Creation: ZSpheres
19. Working with subtools
20. Mesh Creation: ShadowBox
21. Mesh Creation: DynaMesh
22. Insert Mesh Techniques
23. Remeshing geometry
24. Projecting detail into meshes
25. Hard surface modeling
26. Using Panel Loops
27. Topology tools
28. Advanced Sculpting Concepts
29. Surface Noise
30. Advanced polypainting Concepts
31. Spotligh
32. Posing characters
33. Using 3D Layers
34. Using FiberMesh
35. Using Morph Targets
36. Using MicroMesh
37. Creating Puddle with DynaMesh
38. Extracting slime on the worm
39. Rendering in ZBrush
40. Basics of lighting
41. Outputting images from ZBrush
42. Creating UVs in ZBrush
43. Creating and exporting maps
44. Software integration
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