MOD301: Advanced Environment Modeling
MOD301: Advanced Environment Modeling
English | July 2011 | mov | H264 1152x720 | AAC 1 ch 64 kbps | 3.6 GB
eLearning | Software Version: 3DSmax 2011
For our first environment modelling-centric course at fxphd, Wayne Robson will be covering the creation of the highly detailed interior of Durham Cathedral in England. Its final use is as a background to a fair number of green screen live action plates, so a photo real asset is needed. Robson will cover the creation, texturing and final lighting and materials using combination of Mudbox and 3DSMax. Although these apps are used, other applications can be used as well using the same or very similar methods to those shown. The course will show from how to break down and plan a highly complex model to the final model and renders themselves which can be then used along with tracking data in the final shot.
The course is for the vast part practical and targeted to the more advanced cg modeler. Whenever possible, Robson will show more than one way of achieving a goal so that the viewer has options when making models of their own when dealing with complex architectural forms such as the ones found in the cathedral interior of this course.
Robson is the only digital sculptor to receive the Autodesk Master award for Mudbox. He has worked as a freelance digital artist and taught 3D & digital sculpture around the world and has lectured at the Vienna science academy. He is the programmer behind 'MudWalker' and the 'Wayne's Vector Displacement Shader' and as a freelance artist his work can be seen in TV, Games and Film. Robson is also the Author of many DVD tutorials, books and articles on 3D and has give the Autodesk Masterclass on Mudbox in 2009 & 2010. He is also an Autodesk Authorised Developer and Publisher. He is also a beta tester for more 3d applications than it is possible to list here.
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