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How to double your power to learn

How to double your power to learn
Eugene M. Schwartz, "How to double your power to learn"
E..e R..h (1 1965) | PDF | 257 pages | ISBN 10: 0006401430 | 3.5Mb

This book grew out of a simple idea: That you don't have to be a scholar to learn. That learning fast, powerful learning of any subject you choose can be made easy beyond most people's fondest dreams, if they are only taught a few simple ACTIONS that make facts pop right into their minds! Yes ACTIONS! Not theories. Not principles.
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Handbook of Optics, Volume V: Atmospheric Optics, Modulators, Fiber Optics, X-Ray and Neutron Optics

Handbook of Optics, Volume V: Atmospheric Optics, Modulators, Fiber Optics, X-Ray and Neutron Optics

Handbook of Optics, Volume V: Atmospheric Optics, Modulators, Fiber Optics, X-Ray and Neutron Optics
2009 | 1280 Pages | ISBN: 0071633138 | PDF | 12 MB

Prepared under the auspices of the Optical Society of America, the five carefully architected and cross referenced volumes of the Handbook of Optics, Third Edition, contain everything a student, scientist, or engineer requires to actively work in the field.
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Generalized Phase Contrast: Applications in Optics and Photonics

Generalized Phase Contrast: Applications in Optics and Photonics

Generalized Phase Contrast: Applications in Optics and Photonics By Jesper Gl?ckstad, Darwin Palima
2009 | 327 Pages | ISBN: 9048128382 | PDF | 10 MB

Generalized Phase Contrast elevates the phase contrast technique not only to improve phase imaging but also to cross over and interface with diverse and seemingly disparate fields of contemporary optics and photonics.
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CGworkshops - Hard Surface Character Modelling

CGworkshops - Hard Surface Character Modelling
CGworkshops - Hard Surface Character Modelling
English | 06 May 2013 - 01 Jul 2013 | flv | H264 1152x720 | MP3 1 ch 96 kbps | 14.46 GB
eLearning
Robots, mechs and sci-fi suits of armour. These each provide their own unique challenges and are quite different, but they all share something in common. They are characters. Characters are not cars, props, or buildings and require a different type of attention and focus. However, they do share a lot of things in common with cars, weapons, and props and can become a balancing act to create an appealing character.
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