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Solid Angle Cinema4D To Arnold 2.2.4 for Cinema4D

Solid Angle Cinema4D To Arnold 2.2.4 for Cinema4D
Solid Angle Cinema4D To Arnold 2.2.4 for Cinema4D


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Features:
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.

Whats New :




ENHANCEMENTS
Set light as the viewport camera in the Light Manager
Customize columns in the Light Manager
Customize visibility of IPR toolbar items
Add reload textures button to the IPR toolbar
Center render region in the IPR
Add link to the Arnold Answers site to the Help menu
Support for the C4D render region in the IPR
Support for the Noise shader in the C4D material alpha channel
Support for Invert and Image Alpha in the C4D Material alpha channel shaders
Set ASS export 'Export Object Hierarchy' flag via python plugin

FIXES
IPR crash with Lathe object instances
IPR does not update properly when a light is used as the camera
Docked Light Manager cannot be saved in a layout
XP particle color does not match the IPR and PV
Cached XParticles are not exported to ASS file
Can not use a relative path in Arnold drivers with Render Queue
Can not begin paths with an environment variable
Display proper error message for TurbulenceFD Learning Edition

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