Allegorithmic Substance Designer 2018.1.1.1104 (x64)
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Allegorithmic Substance Designer 2018.1.1.1104 (x64)
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.
PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.
Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.
The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.
Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.
Production ready.
Substance Designer has been thought to integrate easily in your work environment.
System Requirements:
Minimum:
- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 8 GB RAM
- Graphics: VRAM 2GB
- DirectX: Version 11
Recommended:
- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 16 GB RAM
- Graphics: VRAM 4GB
- DirectX: Version 11
Whats new in Allegorithmic Substance Designer 2018 :
Fixed:
• [3D View] Weird visual artefact with specific AMD GPU
• [3D View] Freeze with specific AMD GPUs
• [3D View][Bakers] Generated normals from .obj have hard edges on UV seam
• [3D View] Crash while computing spherical harmonics
• [Bakers] Can't set resource as "embedded"
• [Bakers] crash when baking
• [Bakers] Baking 2 different versions of a map from UDIM mesh is broken
• [Bakers] crash when switching between contextual and non contextual graph
• [Bakers] Having the same baker twice will make them synchronized
• [Bakers] renaming the $(custom) macro prevents baking correctly
• [Bakers] Refreshing a baked map should blocks the UI
• [Bakers] Refresh All baked maps creates empty resources
• [Bakers] Pressing "Enter" to confirm a parameter value removes the high poly
• [Content] Tile Generator: Rotation Random error when X and Y Amount are different
• [Content] some grunge maps contains ghost instances
• [Content] Cube 3d: using random functions in parameters does not give expected result
• [Content] Fractal noises are not rendered correctly when Non Square Expansion is off
• [Content] Cells 2 and Cells 4 don't behave correctly when Non Square Expansion is off
• [Graph] Updating a sbsar instance creates a ghost graph
• [Graph] Assignment through right click should not display UV tiles sub menu for non UDIM meshes
• [Graph] Republished sbsar is not correctly updated
• [Graph] Nodes not invalidated correctly when resource changes
• [Cooker] Premult alpha blending parameter is not correctly retrieved from sbsar
• [Cooker] levels filter does not clamp values when cooked in a sbsar
• [Cooker] Implicit transform are performed before FX-Map nodes
• [Explorer] Pressing del key on a package asks the user if he wants to delete it
• [Explorer][Bakers] Relocate issue
• [Curve] Random crash when manipulating keys in the curve editor
• [MDL] Gamma Type not correctly set for custom usage
• [Parameters] Crash exposing a parameter with the same identifier as an existing input
• [Properties] Output usage is edited with insensitive case
Changed:
• [3D View] Set default range of "Tesselation factor" to [0, 16]
![](/vault/images/2017/04/15/a78a9bf38f979992acdc2afa25ac8331.gif)
![](/vault/images/2017/04/15/a78a9bf38f979992acdc2afa25ac8331.gif)
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