NextLimit Maxwell Render 3.0 (64bit) » Developer.Team

NextLimit Maxwell Render 3.0 (64bit)

NextLimit Maxwell Render 3.0 (64bit)
NextLimit Maxwell Render 3.0 (64bit) | 265 Mb


Next Limit has released Maxwell Render 3, a significant update to its physically based renderer, adding tools for volumetrics and ocean simulation, support for new open standards, and a number of workflow improvements.

Waves, surface scattering and volumetrics

New features this time round include Maxwell Sea, a simulation system for ocean surfaces and waves based on sister package RealFlow’s Ocean Statistical Spectrum. Meshing is carried out at render time to minimise file size.
It is joined by Maxwell Scatter, a new system for scattering instances of an object across a surface, with parameters similar to that of Maxwell’s existing grass modifier, and support for volumetrics.
Users can create constant-density volumetric objects for haze or fog; import particle files in standard formats, including RealFlow .bin files; or import density fields or voxels direct from Maya and Houdini.

Extensions of existing toolsets

A number of existing features have been extended: any emitter can now project a gobo, or be set not to influence particular objects in a scene; and there is support for an unlimited number of �layers’ of alphas.
The update also adds five new lens types to the Maxwell Camera – Spherical, Fish Eye, Pinhole, Cylindrical and Orthographic – and render-time Booleans, for creating custom cutaway effects.
There are also new controls for the physical sun system, and a range of readymade procedural textures.

Home:
www.maxwellrender.com




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