transitions » Page 2 » Custom Developer Tools and VCL Components | Developer Team

Guna UI Framework Ultimate v1.9.0.0

Guna UI Framework Ultimate v1.9.0.0
Guna UI Framework Ultimate v1.9.0.0


Guna.UI controls are DLL driven tools to help you build awesome desktop application interfaces. It guarantees great user experience in your apps and reduces development time. The DLLs are installed in your .NET environment and is built on top of WinForms. It enables developers to drag and drop hence faster coding.
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TMS MultiTouch SDK 1.2.5.0

TMS MultiTouch SDK 1.2.5.0
TMS MultiTouch SDK 1.2.5.0


SDK to create immersive interactive multimedia applications or public point of sale touch based information systems for Delphi 2010, XE, XE2, XE3, XE4, XE5, XE6, XE7, XE8, 10 Seattle, 10.1 Berlin, 10.2 Tokyo, C++Builder 2010, XE, XE2, XE3, XE4, XE5, XE6, XE7, XE8, 10 Seattle, 10.1 Berlin, 10.2 Tokyo (Prof/Enterprise/Architect).
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Workflow Engine.NET v3.1

Workflow Engine.NET v3.1
Workflow Engine.NET v3.1


Add a new workflow functionality. More flexibility in settings. WorkflowEngine.NET is a component that adds workflow functionality to your application. It can be fully integrated with the application, or be implemented as a specific stand-alone service (such as a web service).

The benefits of using WorkflowEngine.NET:

Code-free process scheme design in a web-browser (HTML5)
High performance
Add a custom workflow to your project. As easy as a pie!
Autogenerate incoming list
Change the scheme process in real-time
Database providers: MS SQL Server, MongoDB, RavenDB, Oracle, MySQL, PostgreSQL.
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Workflow EngineJava v2.3

Workflow EngineJava v2.3
Workflow EngineJava v2.3


Workflow Engine is a lightweight all-in-one component that enables you to add custom executable .NET and Java workflows of any complexity to any software, be it your own creation or a third-party solution, with minimal changes to existing code. Workflow Engine works out of the box, offering you the widest range of features so that you can develop executable workflows of any complexity that get the necessary work done.
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Workflow Engine.NET v1.5 and v2.3

Workflow Engine.NET v1.5 and v2.3
Workflow Engine.NET v1.5 and v2.3


Add a new workflow functionality. More flexibility in settings. Get transparent and predictable development results! WorkflowEngine.NET is a component that adds workflow functionality to your application. It can be fully integrated with the application, or be implemented as a specific stand-alone service (such as a web service).
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HTML Component Library 3.61

HTML Component Library 3.61
HTML Component Library 3.61 | 46 Mb


HTML Component Library is a cross-patform and 100% native HTML rendering library for Delphi that brings all the power of HTML/CSS into desktop and mobile Delphi applications. Unlike other «HTML-like» libraries it is based on powerful HTML/CSS rendering core with full support of HTML 4.1 and CSS 3 (some of HTML 5 tags are also supported). Tables, shadows, transitions, animations, SVG images, tranforms and much more. No DLL’s, no ActiveX, no third party libraries dependencies, only pure native Delphi code.
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OptimaJet Work Flow Engine .NET 1.5.2 Enterprise

OptimaJet Work Flow Engine .NET 1.5.2 Enterprise
OptimaJet Work Flow Engine .NET 1.5 Enterprise | 1 Mb


8 steps for creating a process scheme

Create Actors, Command, and Timers.
Create the first Activity marked as “Initial”.
Create Activities, in which the document can move from the current Activity. Link the current and new Activities with the help of Transitions.
For each new Activity indicate:
4.1. In the State field - the name of a document’s status.
4.2. If the status can be forcefully moved into a particular state, then check the box “For set state.”
4.3. If a scheme may be updated in this Activity, then check the box “Auto scheme update.”
4.4. Fill in the Action calls in the boxes “Implementation” and “Pre-ExecutionImplementation.” Methods from the “Implementation” box will be called, when the document moves to a respective Activity (in “Pre-Execute” mode, methods from the “Pre-Execution Implementation” box will be called). If you use the constructor functionality to build a concordance history, then you need to add the appropriate methods in the data blocks (in our example, these are UpdateTransitionHistory and WriteTransitionHistory, respectively).
For each new Transition:
5.1. Indicate the value of the Classifier. Use “Direct” or “Reverse” for direct or reverse Transitions, respectively.
5.2. In the “Restrictions” block, indicate Actors with access rights for this Transition. When several Conditions are indicated, they are grouped by AND. This function is available for Trigger type equal Command.
5.3. In the “Triggers” block, indicate the type of operation (as per p. 3.5) that initiates a Transition.
5.4. In the “Condition” block, indicate the type of Condition (as per p. 3.5) that helps define the possibility of a Transition and choose an appropriate Transition Type.
If each new Activity contains possible Transitions, repeat pp. 3–6 for each Activity. If these Activities are final, mark them as “Final.”
Create Parameters and indicate them in the appropriate Commands.
Create Localization.
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