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WcfStorm 3.7

WcfStorm 3.7
WcfStorm 3.7


WcfStorm is a dead-simple, easy-to-use test workbench for WCF Services. It supports all bindings (except webHttp) including netTcpBinding, wsHttpBinding and namedPipesBinding to name a few. It also lets you create and functional and performance test cases thus ensuring that your WCF Services are bug-free and functioning exactly as you've designed.
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Office 2016 Permanent Activator Ultimate 1.4

Office 2016 Permanent Activator Ultimate 1.4
Office 2016 Permanent Activator Ultimate 1.4


The Keys are automatically updated daily. This software is one of the best for Office 2016 Activators with daily mak and retail key updates. Its a best program in order to permanently activate your office 2016. In addition to it its easy to use and does not require experience to bring the activation keys to use when trying to activate the program.
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Divelements SandRibbon for WPF 2.0.1

Divelements SandRibbon for WPF 2.0.1
Divelements SandRibbon for WPF 2.0.1 | 5 Mb


SandRibbon is our implementation of the Office Ribbon user interface, offering both the Office 2007 and Office 2010 visual styles. The ribbon concept is a compelling replacement for traditional menus and toolbars. Our product exposes virtually all of the features of the ribbon user interface through bespoke WPF elements and controls, styled and templated with a choice of seven color schemes. We fully comply with the relevant UI guidelines, to bring you peace of mind when integrating the product into your own applications. Configuring and using the wealth of features offered is easy and intuitive using XAML and the powerful designer integration in Visual Studio 2010.
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BuildBox Game Maker 1.2.0 Build 502

BuildBox Game Maker 1.2.0 Build 502
BuildBox Game Maker 1.2.0 Build 502 | 115 Mb


We set out to make creating games as easy as making a powerpoint presentation. During the development of Buildbox we didn’t study complex user experiences of design software or game creation tools, instead we focused on making things so intuitive, you wouldn’t need a manual. You’ll have everything you need at your fingertips. To bring a new character, enemy, object, platform, decoration, power-up, effect or background into your game, you simply drag and drop it into the level editor. Now you’ll be able to move the object around, duplicate it and change all of it’s properties. Buildbox makes it simple.
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