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AlmediaDev ImageKit VCL v1.60 for Delphi XE3 - 12 Athens Full Source

AlmediaDev ImageKit VCL v1.60 for Delphi XE3 - 12 Athens Full Source
AlmediaDev ImageKit VCL v1.60 for Delphi XE3 - 12 Athens Full Source


ImageKit is a GPU based image processing, graphics rendering framework for Delphi developers. ImageKit hides the details of low-level graphics processing by providing an easy-to-use application programming interface. ImageKit provides dozens of built-in filters. You set up filters by supplying key-value pairs for a filter’s input parameters. The output of one filter can be the input of another, making it possible to chain numerous filters together to create amazing effects. ImageKit VCL is intended for use with:

Delphi XE3 - 11 Alexandria (32-bit + 64-bit)
C++Builder XE3 - 11 Alexandria (32-bit + 64-bit)
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Gorilla3D Developer Edition 1.0.0.2576 for RS 10.4.2 from March 18, 2023

Gorilla3D Developer Edition 1.0.0.2576 for RS 10.4.2 from March 18, 2023
Gorilla3D Developer Edition 1.0.0.2576 for RS 10.4.2 from March 18, 2023


Delphi FireMonkey addon for building 3D games or multimedia applications for Windows and Android.
The package provides many useful components like different material types, model animation, skybox,
terrain, volume and fog rendering, assets and prefab management, input controller,
thirdperson/firstperson controller, render passes, Q3 Physics component, dialogue,
inventory and skill components and many supported formats: DAE, glTF, FBX, STL, OBJ, SKP, etc.
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Gorilla3D Developer Edition 1.0.0.2573 for RS 11.2/RS 11.1/RS 11 February 23, 2023

Gorilla3D Developer Edition 1.0.0.2573 for RS 11.2/RS 11.1/RS 11 February 23, 2023
Gorilla3D Developer Edition 1.0.0.2573 for RS 11.2/RS 11.1/RS 11 February 23, 2023


Delphi FireMonkey addon for building 3D games or multimedia applications for Windows and Android.
The package provides many useful components like different material types, model animation, skybox,
terrain, volume and fog rendering, assets and prefab management, input controller,
thirdperson/firstperson controller, render passes, Q3 Physics component, dialogue,
inventory and skill components and many supported formats: DAE, glTF, FBX, STL, OBJ, SKP, etc.
Read more