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WCF-Xtensions 18.14.5339

WCF-Xtensions 18.14.5339
WCF-Xtensions 18.14.5339


WCF-Xtensions includes advanced bindings, binding elements, behaviors, factories and clients that extend the capabilities of your WCF services and improve the performance of your WCF applications. WCF-Xtensions includes advanced bindings, binding elements, behaviors, factories and clients that extend the capabilities of your WCF services and improve the performance of your WCF applications.
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eSeGeCe sgcWebSockets v4.2.5 for Delphi 10.3 Rio for Win32, Win64, Android

eSeGeCe sgcWebSockets v4.2.5 for Delphi 10.3 Rio for Win32, Win64, Android
eSeGeCe sgcWebSockets v4.2.5 for Delphi 10.3 Rio for Win32, Win64, Android


sgcWebSockets is a complete package providing access to WebSockets protocol, allowing to create WebSockets Servers, Intraweb Clients or WebSocket Clients in VCL, Lazarus/FPC and Firemonkey applications. WebSocket is a computer communications protocol, providing full-duplex communication channels over a single TCP connection. The WebSocket protocol was standardized by the IETF as RFC 6455 in 2011. WebSocket is designed to be implemented in web browsers and web servers, but it can be used by any client or server application. The WebSocket protocol makes possible more interaction between a browser and a web site, facilitating live content and the creation of real-time game.
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Noemax360 18.14.5339

Noemax360 18.14.5339
Noemax360 18.14.5339


Noemax360 gives you full access to PowerWebSockets, WCF-Xtensions, FastInfoset.NET and DotNetCompression, offering you the flexibility to use all of their components in your projects. Noemax360 gives you full access to PowerWebSockets (real-time bi-directional communications between devices, browsers, desktops and servers), WCF-Xtensions (boost the performance of your WCF clients and services), FastInfoset.NET (minimize XML size with this ultra-compact, interoperable, standards-based binary encoding) and DotNetCompression (real-time compression library).
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sgcWebSockets v4.2.5 For Delphi XE - 10.3 Rio Cracked

sgcWebSockets v4.2.5 For Delphi XE - 10.3 Rio Cracked
sgcWebSockets v4.2.5 For Delphi XE - 10.3 Rio Cracked


sgcWebSockets is a complete package providing access to WebSockets protocol, allowing to create WebSockets Servers, Intraweb Clients or WebSocket Clients in VCL, Lazarus/FPC and Firemonkey applications. WebSocket is a computer communications protocol, providing full-duplex communication channels over a single TCP connection. The WebSocket protocol was standardized by the IETF as RFC 6455 in 2011. WebSocket is designed to be implemented in web browsers and web servers, but it can be used by any client or server application. The WebSocket protocol makes possible more interaction between a browser and a web site, facilitating live content and the creation of real-time game.
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sgcWebSockets 4.2.4 Cracked

sgcWebSockets 4.2.4 Cracked
sgcWebSockets 4.2.4 Cracked


sgcWebSockets is a complete package providing access to WebSockets protocol, allowing to create WebSockets Servers, Intraweb Clients or WebSocket Clients in VCL, Lazarus/FPC and Firemonkey applications. WebSocket is a computer communications protocol, providing full-duplex communication channels over a single TCP connection. The WebSocket protocol was standardized by the IETF as RFC 6455 in 2011. WebSocket is designed to be implemented in web browsers and web servers, but it can be used by any client or server application. The WebSocket protocol makes possible more interaction between a browser and a web site, facilitating live content and the creation of real-time game.
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sgcWebSockets 4.2.3 For Delphi 10 - 10.3 Rio

sgcWebSockets 4.2.3 For Delphi 10 - 10.3 Rio
sgcWebSockets 4.2.3 For Delphi 10 - 10.3 Rio Cracked


sgcWebSockets is a complete package providing access to WebSockets protocol, allowing to create WebSockets Servers, Intraweb Clients or WebSocket Clients in VCL, Lazarus/FPC and Firemonkey applications. WebSocket is a computer communications protocol, providing full-duplex communication channels over a single TCP connection. The WebSocket protocol was standardized by the IETF as RFC 6455 in 2011. WebSocket is designed to be implemented in web browsers and web servers, but it can be used by any client or server application. The WebSocket protocol makes possible more interaction between a browser and a web site, facilitating live content and the creation of real-time game.
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Esegece sgcWebSockets v4.2.2 Patched

Esegece sgcWebSockets v4.2.2 Patched
Esegece sgcWebSockets v4.2.2 Patched


sgcWebSockets is a complete package providing access to WebSockets protocol, allowing to create WebSockets Servers, Intraweb Clients or WebSocket Clients in VCL, Lazarus/FPC and Firemonkey applications. WebSocket is a computer communications protocol, providing full-duplex communication channels over a single TCP connection. The WebSocket protocol was standardized by the IETF as RFC 6455 in 2011. WebSocket is designed to be implemented in web browsers and web servers, but it can be used by any client or server application. The WebSocket protocol makes possible more interaction between a browser and a web site, facilitating live content and the creation of real-time game.
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Abyss Web Server X2 2.12.01 Retail

Abyss Web Server X2 2.12.01 Retail
Abyss Web Server X2 2.12.01 Retail


Despite its small footprint, it supports HTTP/1.1, secure SSL/TLS connections (HTTPS), automated provisioning and renewal of free certificates from Let's Encrypt® (ACME v2), IPv6, on-the-fly HTTP compression, dynamic content generation through CGI/FastCGI scripts, ISAPI extensions, native ASP.NET, HTTP/HTTPS/WebSocket reverse proxying, eXtended Side Includes (XSSI), custom error pages, password protection, IP address control, anti-leeching, bandwidth throttling, and log rotation.
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Esegece sgcWebSockets v4.2.1 2019

Esegece sgcWebSockets v4.2.1 2019
Esegece sgcWebSockets v4.2.1 2019


sgcWebSockets is a complete package providing access to WebSockets protocol, allowing to create WebSockets Servers, Intraweb Clients or WebSocket Clients in VCL, Lazarus/FPC and Firemonkey applications. WebSocket is a computer communications protocol, providing full-duplex communication channels over a single TCP connection. The WebSocket protocol was standardized by the IETF as RFC 6455 in 2011. WebSocket is designed to be implemented in web browsers and web servers, but it can be used by any client or server application. The WebSocket protocol makes possible more interaction between a browser and a web site, facilitating live content and the creation of real-time game.
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